Wednesday, 29 April 2015

Rin

Here's the first of my soldier turned bounty hunter duo, the humanoid robot, Rin.

Thursday, 16 April 2015

I Unreally should post more often!


I have a lot to post here over the next couple of weeks, but for now here's a quick screen grab of my Unreal 4 project.




This shot is quite old and contains a lot of placeholder stuff; things have progressed since, and I'll grab some more current shots soon!

Really enjoying using this engine.

Monday, 26 January 2015

Final Vehicle Project Renders



Rendered using Iray and primarily lit using emissive textures.

Friday, 16 January 2015



Project Update
It's been a while since my last update, so with 2 days until hand-in, here's where I am at:

Thursday, 4 December 2014

New Project!

 A couple of quick renders of the futuristic fighter jet I'm making for our new project. Just past the halfway mark with the polygon budget and have a lot of work left to do!


Tuesday, 18 November 2014

For our first uni project we were tasked to build and texture a room. I chose to create a Victorian era mortuary. My initial plan was to make a derelict, modern day scene inspired by 'urban exploration' photographs but once I added the gas lamps into the scene I decided that I liked the lighting and opted to keep the actual Victorian setting.

Final renders:

Exterior daylighting


Night time interior lighting



Exterior evening lighting




Some work in progress shots:





I was having issues with the floor reflections on the left side of the screen which I could not find the cause of here.


Switching the renderer from Mental Ray to Nvidia Iray solved the reflection problems.