Tuesday, 18 November 2014

For our first uni project we were tasked to build and texture a room. I chose to create a Victorian era mortuary. My initial plan was to make a derelict, modern day scene inspired by 'urban exploration' photographs but once I added the gas lamps into the scene I decided that I liked the lighting and opted to keep the actual Victorian setting.

Final renders:

Exterior daylighting


Night time interior lighting



Exterior evening lighting




Some work in progress shots:





I was having issues with the floor reflections on the left side of the screen which I could not find the cause of here.


Switching the renderer from Mental Ray to Nvidia Iray solved the reflection problems.